#include "BuildingMap.h"

using namespace Model;

Model::BuildingMap::BuildingMap()
{
}

Model::BuildingMap::~BuildingMap()
{
}

Model::Mesh* Model::BuildingMap::walls()
{
    return &_walls;
}

std::list< Light >* BuildingMap::lights()
{
    return &_lights;
}


std::string Model::BuildingMap::background()
{
    return _backgroundMap;
}

void Model::BuildingMap::setBackground(std::string filename)
{
    _backgroundMap = filename;
}
